Guess the path

Guess the path

Guess the Path is a puzzle game for the smartest of you.

So yes, the first levels are quite simple and you will tell yourself that it is a game for children ... but not at all, try the more difficult levels ... you will understand that this game is not for put in all hands ... or rather not to put in all brains.


You must thus connect all the boxes together and fill in the grid completely. It's simple but it becomes quite difficult as the size of the grid increases.

Gameplay Instructions for Guess the path

The principle of the game is very simple, you must fill the grid with numbers ranging from 1 to X. The numbers must follow each other on the grid, that is to say that for example the box number 2 must be located next to the box 1, and box 3 must be located next to box 2, etc ...

What’s Special

+ Hourly gift
+ Daily challenge
+ More than 80 packs containing 20 levels
+ Achievement
+ Leaderboard

Does the game function properly on mobile platforms?

Yes, Guess the path is mobile-responsive.

Which gender group is this game targeted at?

The primary focus of this game is on Male & Female.

What are the prominent keywords for this game?

The primary themes of this game are link, logic, number, sudoku, tiles.

What kind of game is this based on its genre?

This game can be grouped under the Boardgames category.

Was the game developed using any specific graphics rendering engine?

The game was developed using the Construct 2 graphics rendering engine.

Does the game contain any acts of cruelty?

No, there are no cruel or violent elements within Guess the path.

Who is the creator behind this game’s concept and design?

The studio that created this game is Playtouch.

Who should play this game, age-wise?

The appropriate age groups for playing Guess the path are Kids.

Does the game contain any violent or bloody scenes?

No, Guess the path does not contain graphic content like blood.

Is this game appropriate for younger audiences?

No, children cannot safely enjoy Guess the path.
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