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There's six Cyberpunk 2077 endings players can get, dependent on the choices and decisions they make as they play through the game. There's also a Phantom Liberty ending for those who have the DLC installed, and a secret ending for those who know the very specific and esoteric conditions necessary to achieve it, decisions that you may have been unknowingly making throughout the entirety of Cyberpunk 2077.
Obviously the ending to a story massively influences your lasting impression of it, so getting the right ending to the cybersaga of V and Johnny Silverhand is something many will want to find out in advance, or just to see what alternative paths they might've taken. We've got all the endings to Cyberpunk 2077 listed below, including the new Phantom Liberty endings, and what conditions and choices you need to make to achieve them all.
Obviously, there are MAJOR Cyberpunk 2077 and Phantom Liberty spoilers ahead, so don't scroll past this V selfie unless you're ready.
How to unlock all Cyberpunk 2077 endings
Getting all the Cyberpunk 2077 endings is largely down to completing as many of the main Side Jobs as possible. For example, completing Panam's mission arc unlocks one of the better endings. However, it's also critical to have a good relationship with Johnny by the time you hit the final Nocturne OP55N1 mission. To do this, you'll need to follow the side quests with Rogue, and be nice to Johnny where you can during that questline - particularly at the scene by a grave. You'll know when.
Meanwhile, unlocking the new Cyberpunk 2077 ending from Phantom Liberty requires you to complete the expansion with one of two endings. However, Phantom Liberty itself has four endings in total, so you need to make sure you make the right choices to get either of the correct Cyberpunk 2077 Phantom Liberty endings to experience the new end to V’s story.
If you've done all of that, you should be able to explore all the Cyberpunk 2077 endings possible below. Whatever ending you pick, you’ll hit a point of no return that locks you out of all unfinished jobs until you complete the story. After that, you'll return to Night City to continue post-game at the point just before you start the Nocturne OP55N1 mission, albeit with some new ending-based rewards that we won't spoil.
Okay, FINAL SPOILER WARNING NOW: past this point we'll cover the specific details of each ending.
All Cyberpunk 2077 endings
Here is how each of the endings play out, including what happens to V, who doesn't make it through to the end, and how to unlock each one specifically.
1. Phantom Liberty cure ending
Unlock requirements: Complete the Phantom Liberty expansion with either the ‘agree to Reed’s deal’ or ‘spare Songbird’ endings
Depending on the choices you make during Phantom Liberty, primarily the help Songbird or help Reed choice during the Firestarter mission in the Dogtown stadium, you need to make sure you end with Songbird and Reed alive. Whichever way you do this, Reed takes Songbird back to President Rosalind Myers, you discuss getting the Relic removed using the Neural Matrix, and then the Phantom Liberty credits roll.
Afterwards, you’ll be put back into the main game and will be contacted by Reed about the Relic surgery. You can actually decline the offer at several stages, but doing so seems to permanently lock you out of this ending, so don’t do that. You’ll then get a mission called “Who Wants To Live Forevever” or “Through Pain To Heaven” (depending on your Phantom Liberty ending), which leads into the new Cyberpunk 2077 ending. Here's exactly what happens:
1. After agreeing to get the surgery, you’ll wait for Reed to contact you with proper details, where he explains that the Relic will get destroyed, therefore killing Johnny Silverhand, and that you’ll have to leave Night City for a while. As with all the other Cyberpunk 2077 endings, you’ll then head to the roof of Misty’s Esoterica and can call Reed, though Johnny will say you should decline Reed’s offer and find another way to deal with the Relic.
2. Calling Reed leads you to a point of no return, regardless of your progress in the main story. Wait on the roof and an AV will arrive to take you to Langley. You’ll have one last talk with Johnny as you fly over Night City and will then be anaesthetized.
3. After a while, you’ll wake up from the operation with Reed there to greet you in the “Things Done Changed” mission. V is alive and the Relic was indeed removed, although there were some complications. Firstly, the deeply invasive nature of the surgery on your nervous system means you can no longer handle most cyberware implants, so almost all of them have been deactivated. The next big bombshell is that you were in a coma for two years and it’s now 2079.
4. Reed also explains that returning to your old life as a merc-for-hire in Night City is impossible. V insists on returning to the city and you’re then free to call any of your friends and Cyberpunk 2077 romance partners to check in on them. Unfortunately, it turns out that only Viktor Vektor is still in Night City, as everyone else has moved on in some way, but you can be taken back there by speaking to the nurse via the intercom.
5. You’ll be driven through the raining city in a Delamain car, where the AI informs you that Arasaka has retreated from Night City now that Yorinobu is no longer CEO. This corporate void allowed Militech to swoop in and dominate, and you can now see lots of advertisements for Militech products, as well as armed robots marching around. You’ll eventually arrive at Misty’s Esoterica only to find it’s now a Zetatech clinic.
6. You visit Viktor and he confirms that cyberware is a complete no-go for V. After leaving the clinic, you’ll then bump in Misty and catch up with her about life and talk about moving on from the past. In the final cutscene, you walk with Misty to her car and then disappear into the city as just “a face in the crowd”.
As with the other endings, you’ll get some custom messages during the credits from certain characters explaining how their lives are now. Rogue tells you that you’re still welcome in the Afterlife but that you might not be the legend you once were. Takemura congratulates you on getting the Relic removed but also says that he and Hanako tried and failed to capture Arasaka Tower, resulting in her death and him going into hiding. Reed even admits that he let So Mi and you down, but the offer of a job at Langley still stands.
2. Trust Arasaka ending
Unlock requirements: Reach the mission Nocturne OP55N1
Whatever your relationship level with Johnny or the rest of the Night City cast, you'll always have the option to trust Arasaka in the final mission. Johnny doesn't like the idea of teaming up with Hanako, but you'll take the Omega blockers and say goodbye to Johnny for now.
Here's a quick blow by blow for how this plays out:
1. You'll call Hanako, who reveals she's being held by her brother. She'll send a car to pick you up, the driver of which is Anders Hellman. While you wait, you can opt for Misty to do you a Cyberpunk 2077 tarot cards reading, which has the potential to unlock one of the last cards in the set.
2. After rescuing Hanako, the three of you will fly to Arasaka Tower. She'll reveal that her father is in fact still alive as an engram. Later, you'll attend a board meeting with Hanako and her father and confirm that Yorinobu murdered Saburo, but Yorinbu's already sent a hit squad to take out the board. A few of you survive, including Hanako, who'll task you with finding her brother. There are plenty of Arasaka guards between you and him, including a boss fight with Adam Smasher (the guy who killed Johnny).
3. After this, you find Yorinobu, talk with him, and then leave him in the clutches of Hanako. Hellman will take you to Mikoshi, where you'll enter Cyberspace and reunite with Johnny, who's seriously unhappy with you. You'll talk at length with him, and you'll return to your body, leaving Johnny with Alt.
4. When you wake up you'll be in an Arasaka orbital station somewhere in space. Cue a repeating narrative of testing and feeling like you're losing your mind. Eventually, Hellman will wake you up and offer you a choice, which have the following consequences:
- Sign a contract to join Arasaka's pilot program, Secure Your Soul, which would create an engram of V's mind and store it in Mikoshi.
- If you refuse to sign the contract, Hellman explains you'll get your things, fly back to Earth, and you'll be dead before winter. That is where the game ends; you're not allowed to go back and spend the final six months of your life wrapping up the side stuff in Night City.
3. Ask Panam for help
Unlock requirements: Finish Panam Palmer's arc
If you've finished Panam's arc within the Side Jobs - you'll know when as an achievement will pop - you'll have solidified your relationship with her to the point that she's willing to help you wherever she can (along with the rest of the Aldecaldos). That's the only way to gain this option for the ending.
This is probably the best ending option as it actually allows V to get a (semi) happy ending. So, despite Johnny's reservations towards asking the Alvacaldos, and the risk of massive loss of life, it's worth exploring.
Here's how asking Panam for help at the end of Cyberpunk 2077 works out:
1. You make the call to Panam, and she agrees to help you break into Arasaka Tower and reach Mikoshi, saying she's on her way to pick you up. While you wait, you can get Misty to do you a Tarot reading and possible unlock one of the last cards in the set.
2. Panam takes you back to the Aldecaldo camp, where you'll talk over their plan to tunnel under Arasaka Tower. Dakota will help you reach Alt to ensure that she'll be ready to help you once you breach Arasaka Tower, while Mitch will talk you through the changes they've made to the Basilisk.
3. After this, Saul will officially make you an official member of the Aldecaldos, with Panam giving you your very own jacket (it's high armour and you get to keep it when you go back to Night City later). You'll then spend the evening celebrating in the camp.
4. The next day, you'll scope out the construction site, before heading in the Basilisk. This will involve plenty of combat both inside and outside of the Basilisk itself before you break through to the dig-site tunnel. Sadly here you'll lose two side characters, Bobby and Teddy.
5. Once inside near the drill, you should make sure Mitch returns to the Alvecaldos in the Basilisk. Don't worry, he survives the drive. You'll then use the drill to tunnel into Arasaka with Saul and Panam.
6. You'll work your way through the lower levels of the tower to plug in Alt, who'll help you defeat the Arasaka guards, and then onwards toward Mikoshi. Here you'll have to fight Adam Smasher, who will sadly kill Saul in the process. Then it's just a case of plugging yourself into Mikoshi.
Now when you find yourself in Cyberspace with Johnny and Alt you'll face another decision to make - especially if you've got a really good relationship with Johnny. You can either:
- Go back in your body, knowing full well that you won't live that long
- Let Johnny take your body and return to live out the rest of a long life as V (with V's construct becoming part of Alt with the destruction of Mikoshi)
If you choose to go back to Earth as V, you'll leave Night City forever with the Aldecaldos, who seem to think they'll know someone "out there" that will help you with your short life expectancy problem. As an added bonus, if you got into a relationship with Judy before the last mission, she'll actually come with you too. It feels like quite the happily ever after ending, with everyone you've met along the way leaving you voicemails congratulating you or wishing you well on your new adventure.
If you let Johnny take your body, he'll return to Earth and you'll be able to explore a few last mini-quests with him as V. He will too eventually leave Night City in search of his own fresh start though. It's another good option for those looking for some resolution.
4. Let Johnny and Rogue go
Unlock requirements: Have a great relationship with Johnny Silverhand
This is the ending that can be easily lost if you don't have a great relationship with Johnny. So if you want this option make sure to always do what Silverhand wants and strengthen your friendship with Johnny through Side Jobs.
This ending will allow Johnny to once again take over V's body, and you'll play out this ending as Johnny for the entirety. This, in my opinion, is the second best Cyberpunk 2077 ending available as it also offers a satisfying resolution to V and Johnny's journey.
Here's what happens if you let Johnny and Rogue take on Arasaka:
1. Johnny will take over, and head straight to the Afterlife to speak to Rogue. She'll agree to help you, pull together a plan herself, and even bring in some help too. You'll gear up alongside Rogue and Weyland, and then talk through the plan. Then it's time to pay the Afterlife's netrunner, Nix, a visit to communicate with Alt.
2. Then you, Rogue, and Weyland will get into the AV and head to Arasaka Tower, watching Alt take out an Arasaka communication satellite along the way. The AV gets shot down by security, but the three of you crash land into the jungle-themed boardroom floor of Arasaka tower. You and Rogue arrive together, but Weyland is elsewhere in the area. Make sure you go and find him for some additional firepower though.
3. After this, you'll keep following Rogue and get down to the security rooms using your anti-grav boots to fly from floor to floor. Once you're there you can install Alt in the system for ultimate assistance.
4. Then it's a case of getting to Mikoshi. Along the way you'll have to fight Adam Smasher (Johnny and Rogue's nemesis), and unfortunately he will kill Rogue at this point - not before she's dropped a grenade in his suit though. You'll be able to get her gun at this point too. Finally, you'll plug yourself into Mikoshi and reunite with V.
It's here that you'll face the game's final decision:
- Again, return as V, knowing you've not got long to live
- Or let Johnny take your body, returning to live out a long life as V, while V's construct becomes part of Alt with the destruction of Mikoshi
Like the previous ending, if you let Johnny have your body, he'll return to Earth and mop up a few final mini-quests as V before leaving Night City for a fresh start.
5. There is another way ending
Unlock requirements: None
If none of the above options are of interest, you can just opt to end it all - Vik gave you the pistol for a reason. This option presents itself when you pick any of the other ending paths, after which Johnny will say there's "no goin' back on this, y'know". You're then offered up the choice to "put all this to rest". If you select it, V will toss the pills off the rooftop.
Johnny will be immensely confused and explain that isn't how he'd have done things, but he's not in control, is he? It's an anti-climactic ending, but is by far the quickest way to "finish" the game. Warning though, this offers you no closure, and all those who have helped along the way will be incredibly angry in their closing messages to you.
Definitely a "bad" ending.
6. How to get the Cyberpunk 2077 secret ending
Unlock requirements: Have a great relationship with Johnny Silverhand
This one is a bit of a hack, but it is yet another ending option that sees a good resolution with zero casualties (bar Johnny or V's construct of course). It'll require you to have a really good relationship with Johnny, so you'll need to have made the right choices in the campaign and side quests up until this point.
But, in order to unlock the secret ending, make sure to choose the option that lets Johnny and Rogue go in lieu of V themselves, but before you hit "Do your thing Johnny", wait. Instead, keep looking between Johnny and the gun on the table beside you until it triggers Johnny to speak. It can take up to five, long, minutes. He'll offer to go into Arasaka alone on a solo mission, meaning no-one else has to die.
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Sam Loveridge is the Global Editor-in-Chief of GamesRadar, and joined the team in August 2017. Sam came to GamesRadar after working at TrustedReviews, Digital Spy, and Fandom, following the completion of an MA in Journalism. In her time, she's also had appearances on The Guardian, BBC, and more. Her experience has seen her cover console and PC games, along with gaming hardware, for a decade, and for GamesRadar, she's in charge of the site's overall direction, managing the team, and making sure it's the best it can be. Her gaming passions lie with weird simulation games, big open-world RPGs, and beautifully crafted indies. She plays across all platforms, and specializes in titles like Pokemon, Assassin's Creed, The Sims, and more. Basically, she loves all games that aren't sports or fighting titles!In her spare time, Sam likes to live like Stardew Valley by cooking and baking, growing vegetables, and enjoying life in the countryside.
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